-Id be open to each sabber able to sab more, but it takes less sabbers to max sab. Currently only alliance that can max someone/ does max someone is SR. Thats not going to allow balanced game play....
******a idea to counter this is to set how many people it takes to max a account to the size of alliance/ chain. This is determined by at your highest peak, so chains cant just rent other alliances and not have any negativity for it. So if you set it to 25% and your chain is 100 accounts at any point of the age, you need 25 accounts to max it. Where as if your chain size is 25 accounts, it takes 6-7 accounts (rounding up would be fair) This would really balance sizes and still gives a advantage to bigger alliances since they can still out raid, as well as out click small alliances, but it will allow for more diversity on the BF, as well as stop chains from creating growth deals (which imo is bad for koc). This would still allow chains to gang up on other people like what happened this age, lacn chain being smaller than sr means lacn would be able to sab more then SR but they'd still beable to work together and even makes it so they have to work more together as they'd want certain alliances sabbing certain weapons if they wanted to 0 DA's or something like that
add to what RMFZ said, if you think raids are too powerful you can do the same for raids also, or attacks for that matter. Which would make for a huge shift in having huge chains, and make accounts want to stay either solo, or allow small chains to actually have a fair chance in it all******
-Earning gold from sabbing was awesome and I think heavily under used by alliances for a second income.
-Losing Sentries from getting sabbed is awesome. Keep it
-taking 100 tries to sab someone was a pain in the butt, I get having the sentry to weapons ratio is nice, but maybe tone it down a little.
- Slayers getting like 1-5% of stolen gold put into their safe..... safe is great IMO, its adds a element to watch people that are going to sell towards the later parts of ages when they hit 3b. Or in the beginning of the ages when they're close to upgrades. Just think its weighted too heavy for mains
-Possibly lower the cost of mercs. Raiding 35 times on one account for a mid sized account's ~2k mercs a raid.... I did like being able to raid and get raided 35 times tho. Getting 0 XP really cucked alot of accounts that have been warring for 3 months, as opposed to 1 month. Im not saying they should get the 2.3 xp, but a happy medium of say 1:1 even for defends would be acceptable imo.
Last edited by Macmoney 4 days ago
, edited 2 times in total.